A little bit Black & White, a little bit Fable, Molyneux's citybuilder Masters Of Albion has the potential to break free of its influences – but it has a lot of work to do
Key Points:
- Masters Of Albion, an early access god game from 22 Cans, combines city building, crafting, tower defense, and god game mechanics but currently suffers from clunky controls, inconsistent AI behavior, and various bugs that hinder gameplay.
- The game features a tactile building system where players restore and customize a village with modular structures, but limitations and inconsistencies in tower placement and function reduce strategic depth.
- Crafting and fulfilling food orders involve designing dishes with various ingredients, yet the system is simplified by relying on a single raw resource (wheat), limiting complexity and challenge in the city-building aspect.
- Combat and defense elements are undermined by heroes that prioritize targets poorly, unreliable god powers, and ballista towers that only sporadically engage enemies, making tower defense frustrating.
- While the game shows promise with its unique blend of genres and charming interactions, many core systems feel shallow or underdeveloped, suggesting potential buyers might prefer to wait for improvements before purchasing.