After Doom director Hugo Martin denied reports that id Software had been gutted, "current and former employees" are disagreeing with his optimism
Key Points:
- Microsoft recently laid off around two-thirds of the Doom development team at id Software, including key developers, despite director Hugo Martin's optimistic comments about the studio's status.
- Many former employees expressed disappointment with Martin's remarks, feeling their significant contributions to Doom 2016 were being downplayed after the layoffs.
- Doom 4's failure nearly ended the studio, and Doom 2016 was completed after seven years of intense work and crunch, with some of those developers also being laid off recently.
- Sources noted that Martin's claim about the studio size post-layoffs overlooks a previous major turnover in 2010-2011, which already left id Software in a vulnerable position.
- Given the current reduced team and Microsoft's expectations, id Software may struggle to independently develop another triple-A shooter in the near future.