Big Walk's voice chat volume issue has been resolved with its latest patch, but House House are sticking to their guns on its overall design
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Big Walk's voice chat volume issue has been resolved with its latest patch, but House House are sticking to their guns on its overall design

Rock Paper Shotgun technology

Key Points:

  • House House, the studio behind Untitled Goose Game, has released an update for their new game Big Walk to fix issues with proximity voice chat, especially for players with quiet microphone setups.
  • Previously, quieter microphones were not picked up properly even at close distances, causing players to struggle to hear friends nearby; the update amplifies quiet voices up close and at medium distances without extending the overall hearing range.
  • The developers emphasize that maintaining a limited hearing distance is a deliberate design choice to shape gameplay dynamics, similar to specific character abilities in platformers.
  • The update addresses community feedback but the team remains cautious about adding further voice chat features or individual volume controls, prioritizing careful, incremental improvements due to their small team size.
  • This design encourages meaningful in-game communication and strategic decisions about when and how to communicate, enhancing the social and immersive aspects of Big Walk.

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