"Cost should not inherently fill a skill gap": Arc Raiders dev admits "we're definitely a bit off on some of the cost to benefit ratios" for guns like the Bobcat and Tempest, but says all weapons have

"Cost should not inherently fill a skill gap": Arc Raiders dev admits "we're definitely a bit off on some of the cost to benefit ratios" for guns like the Bobcat and Tempest, but says all weapons have

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Key Points:

  • Many high-tier weapons in Arc Raiders, such as rare and epic guns, become significantly better after costly upgrades, making cheaper options like the Stitcher and Anvil more economically appealing despite being less fun.
  • Players have criticized popular weapons like the Renegade, Venator, Tempest, and Bobcat for being prohibitively expensive, a concern acknowledged by Embark Studios.
  • Design lead Virgil Watkins emphasized that all weapons should be viable in skilled hands and that cost should not guarantee victory, indicating the current cost-to-benefit ratios for higher-tier weapons are being re-evaluated.
  • Embark Studios plans to adjust weapon balancing to improve the value of expensive weapons, aiming to make acquiring and upgrading them feel more rewarding without compromising gameplay fairness