Diablo 4: Lord of Hatred Review

Diablo 4: Lord of Hatred Review

IGN technology

Key Points:

  • Diablo 4’s Lord of Hatred expansion delivers a compelling conclusion to the ongoing demonic saga with a tightly paced 8-hour campaign praised for its writing, lore references, and memorable characters, set primarily on the new Skovos island featuring diverse environments and strongholds.
  • The expansion introduces two new character classes: the nostalgic Paladin with defensive and aura-based builds, and the versatile Warlock offering diverse playstyles from summoning demons to transforming into one, alongside reworked skill trees that emphasize meaningful choices over passive perks.
  • The endgame experience is significantly deepened with numerous upgrade systems, including a new Talisman system that decouples set bonuses from armor, the Horadric Cube for item enhancements, and highly customizable loot filters, creating a dense but rewarding min-maxing grind.
  • Lord of Hatred’s new War Plans system offers a curated playlist of endgame activities with easy teleportation and branching reward paths, though its randomized nature causes progression issues in co-op play, potentially discouraging group participation.
  • Additional endgame content includes Echoing Hatred, a challenging horde mode requiring rare consumables to enter, and a lighthearted fishing minigame that adds a cozy, relaxing element to the otherwise dark and intense gameplay.

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