DOOM's Developer id Software Has Supposedly Lost Around 50% Of Its Team
Key Points:
- Over the past five years, Xbox reportedly expanded its workforce by over 20,000 employees, including 13,000 from acquiring Activision, despite recent layoffs affecting about 1,600 people with potential additional attrition.
- Xbox has not closed any studios or canceled games recently, though leadership was shifted from four external studios, all of which continue to receive full funding for ongoing projects.
- In contrast, Sony has closed five studios, reduced staff by approximately 1,100, and canceled at least 21 games during the same period, yet this has received less critical media attention.
- Critics note that Microsoft has conducted multiple layoffs and studio closures over recent years, including at Tango Gameworks and Arkane Austin, and canceled projects like Perfect Dark and Everwild, indicating ongoing restructuring challenges.
- Some industry observers argue Xbox needed to reduce "excess fat," including multiple management layers and underperforming studios, to improve efficiency and project outcomes under new leadership.