Eternal Anima interview with producer Makoto Shioda and development director Katsuhisa Higuchi - Future Sight Battles, time travel, and more
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Eternal Anima interview with producer Makoto Shioda and development director Katsuhisa Higuchi - Future Sight Battles, time travel, and more

Gematsu • • technology

Key Points:

  • Eternal Anima, a new turn-based RPG from Marvelous, aims to blend the warmth and distinctive charm of the studio's classic titles with modern design and a fresh story centered on legacy and inheritance.
  • The game features the innovative Future Sight Battles system, allowing players to predict enemy actions and strategize accordingly, enhancing the depth of combat and player agency.
  • Time-travel is a core gameplay and narrative element, with players exploring continents in both past and present to avoid paradoxes and emphasize the theme of legacy, while protagonist Wade uses abilities like Psychometry to interact with relics and gain new skills.
  • The game incorporates modern features such as difficulty settings and battle speed options to appeal to a broad audience, while offering deep character customization through unique abilities and configurations, especially for characters like M.O.S.
  • Eternal Anima is set across four continents themed after the seasons, each with distinct cultures, and is scheduled for release on March 4, 2027, for PlayStation 5, Xbox Series, Switch 2, and PC via Steam.

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