Final Fantasy VII Revelation and Beyond: An Interview with Director Naoki Hamaguchi
Key Points:
- Final Fantasy VII Revelation, the final game in the Remake trilogy, is set for release in seven months, with director Naoki Hamaguchi emphasizing scaling up the gameplay while making it easier to play compared to Rebirth.
- The Moogle House mini-game, previously unpopular, returns in Revelation with changes making it more accessible and featuring the Moogles as an idol group rather than merchants.
- The platinum trophy in Rebirth was intentionally challenging, resulting in only 2.6% of PS5 players obtaining it; Revelation will have an easier platinum trophy, expected to be achievable by about 20% of players, with enjoyable and strategic VR Combat Simulator battles.
- The trilogy respects the original Final Fantasy VII story while introducing subtle changes and new perspectives, encouraging fans to imagine future developments; key characters like Zack are given expanded roles to deepen understanding of the story and its divergences.
- Revelation incorporates elements from the entire Compilation of Final Fantasy VII, including Dirge of Cerberus and Advent Children, aiming to conclude the series definitively, though future projects may depend on fan response; announced Vincent and Sephiroth DLCs will explore side stories without altering the main narrative.