Free-To-Play RPG 'The New Denpa Men' Is Ending Service Later This Year
Key Points:
- The author argues that games like Genshin Impact, Wuthering Waves, and Aniimo qualify as Games as a Service (GaaS) despite some opinions to the contrary.
- They criticize the live service model for prioritizing monetization over artistry, resulting in games that feel soulless and designed to nickel-and-dime players.
- The author labels these games as having predatory practices, including excessive grinding and exploiting fear of missing out (FOMO) to encourage microtransactions.
- They express confusion over the audience's preference for such games and question why companies continue to invest heavily in live service models despite repeated failures.
- The commentary reflects frustration with the industry trend of emulating successful live service games like Fortnite and ROBLOX, often at the expense of game quality.