IGN Entertainment releases internal data as public report, developed by Kantar and UC Berkeley

IGN Entertainment releases internal data as public report, developed by Kantar and UC Berkeley

GamesIndustry.biz technology

Key Points:

  • IGN Entertainment, in collaboration with Kantar and UC Berkeley, released the "Generations in Play" report analyzing entertainment consumption habits across Gen X, Millennials, and Gen Z in the US, UK, and Australia.
  • The report reveals generational differences in gaming preferences: Gen X favors single-player games and full completion, Millennials are evenly split between single and multiplayer, and Gen Z prefers multiplayer games with a focus on customization and community content.
  • Purchasing habits vary, with 71% of audiences no longer buying physical music and 62% avoiding full-price games; meanwhile, Millennials (38%) and Gen Z (42%) are more likely to purchase games at full price compared to Gen X (20%).
  • Discovery methods differ by generation: Gen X relies on Google search, Millennials on YouTube (85%), and Gen Z on social media platforms for finding new games.
  • Gen X shows skepticism toward AI in content discovery and values brand recognition more, being significantly less likely to trust AI-generated summaries compared to younger generations.

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