Indiana Jones and the Great Circle Nintendo Switch 2 tech analysis, including frame rate and resolution
Key Points:
- Indiana Jones and the Great Circle on Nintendo Switch 2 targets 30 FPS and retains advanced graphical features such as ray tracing, screen space reflections, and contact shadows, matching or slightly exceeding the Xbox Series S in ray-traced global illumination.
- The game uses variable rate shading and unique CPU optimizations to maintain performance, with dynamic resolution scaling from 540p to 1080p docked and 360p to 720p in portable mode, both supported by DLSS.
- While textures on Switch 2 match Xbox Series S without the high-quality pack, the port shows compromises in shadow quality, object quality, draw distances, and aliasing, especially in portable mode.
- Frame rate drops occur during cutscenes and intense combat scenarios, sometimes falling to the mid-20s when engaging multiple enemies and sprinting quickly between areas.
- Overall, MachineGames has delivered a solid port that preserves much of the engine’s feature set, though with some graphical and performance trade-offs specific to the Switch 2 hardware.