It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds

It's not you, would-be Subnautica 2 fish murderers, it's our creature encounters not feeling "fair, readable, and engaging" enough, say Unknown Worlds

Rock Paper Shotgun technology

Key Points:

  • Unknown Worlds addressed player concerns about Subnautica 2's non-violent approach to dealing with underwater creatures, acknowledging frustration with current predator encounters feeling more annoying than exciting.
  • The studio apologized for previous communication that made players feel ignored and emphasized that Early Access is meant to be a two-way conversation with the community.
  • Upcoming patches will include adjustments to creature aggression, aggro range, flare and Survival Tool effectiveness, and interactions with vehicles and bases to improve player confidence and encounter fairness.
  • While players have requested the ability to kill hostile creatures, Unknown Worlds reaffirmed their commitment to non-violent gameplay but recognized the need for encounters to be engaging and fair to justify this design choice.
  • The developers aim to enhance avoidance and mitigation strategies rather than introducing direct combat options, ensuring the game's ethos remains intact without alienating players seeking more decisive solutions.

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