Jonathan Blow has spent the past decade designing 1,400 puzzles for you

Jonathan Blow has spent the past decade designing 1,400 puzzles for you

Ars Technica general

Key Points:

  • Jonathan Blow has spent nine years developing Order of the Sinking Star, a puzzle game initially intended as a short proof of concept following The Witness, but it has grown into a massive project with around 1,400 puzzles and an estimated 400-500 hours of gameplay for completionists.
  • The game features four distinct 2D, grid-based puzzle worlds with unique mechanics, which later intersect to create complex combined puzzles that Blow describes as the "magic" and "huge space of gameplay possibilities."
  • Players can expect a first ending after 60 to 100 hours, with additional secrets and an expansive endgame yet to be revealed, highlighting the game's depth and scale.
  • Blow attributes the extended development time to the combinatorial complexity of

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