Marvel's Wolverine
Key Points:
- Insomniac has confirmed that Marvel’s Wolverine will run at 60 frames-per-second with ray tracing as the default performance mode on the base PlayStation 5, marking a first for the developer.
- Senior project director Jess Reiner-Reed emphasized the game’s smoothness at 60 FPS, a key feature designed from early development stages to enhance the combat-heavy gameplay.
- Head of technology Mike Fitzgerald noted that unlike previous titles, this game was built around delivering 60 FPS with ray tracing from the start, reflecting the PS5’s capabilities.
- The game features advanced technology for realistic foliage and destructible environments, reflecting its diverse settings from Canadian wilderness to the city of Madripoor, enhancing immersion and combat impact.
- Insomniac’s focus on physical accuracy in destructible props aims to create a dynamic and believable aftermath in battles, differentiating Wolverine’s gameplay experience from their Spider-Man series.