“Personally, I’d be open to a Halo extraction shooter” — Halo Studios reportedly abandons battle royale and pivots to a different style. Here’s what that means.
Key Points:
- A codename "Tatanka" referred to a planned battle royale mode for Halo Infinite, developed by Certain Affinity and 343 Industries using the Slipspace engine, but the project was ultimately canceled due to gameplay issues and market saturation.
- Tatanka would have included classic Halo maps like Blood Gulch and Valhalla, with players deploying via drop pods, but the concept did not fully resonate with developers.
- After pausing Tatanka's development in 2022, the project evolved into "Project Eker," a PvE extraction shooter built on Unreal Engine, reflecting Halo's broader transition away from Slipspace technology.
- The current status of Project Eker is unclear, with rumors suggesting it may either be a solo multiplayer project or integrated into the upcoming mainline Halo title, potentially Halo 7.
- The report highlights potential new directions for Halo multiplayer experiences, sparking community interest in whether future modes should be standalone or tied closely to single-player campaigns.