Slay the Spire 2 nerfs card removal, buffs shivs, and adds a new reward system

Slay the Spire 2 nerfs card removal, buffs shivs, and adds a new reward system

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Key Points:

  • Mega Crit's Slay the Spire 2 beta update introduces new progression systems called Badges, which act as in-game achievements highlighting unique aspects of each run and will soon appear in run history.
  • The Gloom Ascension modifier has been replaced by Inflation, increasing the cost of card removal in shops starting at 100 gold and rising by 50 per use, significantly impacting players who rely on card removal.
  • Several card and relic changes have been made, including a redesign of Necrobinder's Borrowed Time to provide more energy but increase card costs, and adjustments to the Silent's Blade of Ink to generate enchanted cards mid-combat.
  • Boss fight mechanics have been tweaked, with Skulking Colony now attacking every turn with increased damage, and final boss Doormaker's Grasp ability modified to cause energy loss per card played, adding strategic depth.
  • Additional updates include small event adjustments, new art and visual effects for certain card afflictions, and bug fixes addressing issues like Vakuu's card play post-Void Form and Bullet Time's cost reduction with Mayhem power.

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