Slay the Spire 2's 'anti-infinite' balance patch has now itself been patched, much to the relief of some Silent and Necrobinder players
Key Points:
- Mega Crit has rolled back several controversial card nerfs from last week's Slay the Spire 2 beta balancing update, aiming to make infinite combos harder without compromising core character identities.
- Key cards for the Silent and Necrobinder characters, such as Prepared, Serpent Form, Capture Spirit, and Borrowed Time, have been reverted or buffed to maintain their playability and fun factor.
- The Ironclad character received buffs focused on Exhaust-based strategies, while the Regent character got multiple improvements, including stronger cards and innate upgrades for Arsenal.
- Enemy adjustments include making the Doormaker boss more predictable with unique disruptive powers per phase, and significantly weakening the Skulking Colony by reducing damage and removing Dazed status effects.
- Changes to monster distribution now prevent elites from spawning on the first floor, and the Gloom Ascension modifier no longer affects surprise rooms, with plans for a future rework to improve map engagement and player experience.