Spyro: A Realm Beyond exists only because of its "loud and consistent" community of fans
Key Points:
- Spyro: A Realm Beyond was developed largely due to the persistent and vocal fanbase, according to associate creative director Lou Studdert and Toys for Bob studio head Paul Yan.
- The studio has a strong emotional connection to Spyro, viewing the character as a "small but mighty underdog" that resonates with their own identity.
- Fans consistently expressed their desire for a new Spyro game at gaming events, which encouraged the studio to pitch the project to Xbox.
- Toys for Bob aims to continue creating nostalgic and beloved experiences, emphasizing their passion for characters like Spyro and Banjo.
- The team believes that these types of classic gaming experiences are still needed and wants to bring them to modern audiences.