"That really sucks": Arc Raiders lead responds to complaints about late spawns, says late joiners are important and "profit way more" but Embark knows it's annoying to have no time for objectives

"That really sucks": Arc Raiders lead responds to complaints about late spawns, says late joiners are important and "profit way more" but Embark knows it's annoying to have no time for objectives

GamesRadar+ technology

Key Points:

  • Embark Studios' Arc Raiders uses a late spawn system that drops players into ongoing raids with about 17 to 25 minutes left, aiming to keep raids active and suspenseful by preventing early player drop-off.
  • Design lead Virgil Watkins acknowledges that late joining can frustrate players who have insufficient time to complete their intended objectives, especially during time-sensitive events like the Queen's Harvester.
  • Despite perceptions that late joiners miss out on loot, data shows they often economically benefit by encountering quieter sessions and opportunities to tackle remaining high-value targets.
  • The system encourages late joiners to adapt by pursuing alternate objectives or loot routes, but this flexibility is limited in raids with singular or strict objectives, leading to potential dissatisfaction.