"We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance
Key Points:
- James Ohlen, former Archetype Entertainment head and BioWare veteran, declined Hasbro's offer to develop Baldur's Gate 4, citing the immense challenge of meeting the high expectations set by Larian's Baldur's Gate 3.
- Ohlen explained that Archetype lacked the necessary tools, personnel, and institutional knowledge to develop such a game without starting from scratch, which he estimated could take "at least half a decade."
- Archetype was already focused on their own RPG project, Exodus, and Ohlen felt competing with the quality of Baldur's Gate 3 would be "insanity."
- Ohlen has since left Archetype due to burnout and believes the ideal studio to take on Baldur's Gate 4 would have a determined, competitive mindset similar to BioWare's culture in its prime and be willing to innovate.