'We've Been Working on This Game for a Really, Really Long Time' - the Big Fable Interview With Microsoft Developer Playground

'We've Been Working on This Game for a Really, Really Long Time' - the Big Fable Interview With Microsoft Developer Playground

IGN technology

Key Points:

  • Playground Games began developing the Fable reboot after shipping Forza Horizon 3 around 2016-2017, aiming to leverage their open-world expertise in a new genre and collaborate closely with Xbox.
  • The reboot emphasizes core Fable elements such as player freedom, choice and consequence, a fairytale tone distinct from typical fantasy, and a distinctly British sensibility, considered essential to the franchise's identity.
  • Unlike the original series, the new morality system is more nuanced and subjective, with reputations built locally in different Albion settlements rather than a binary good vs. evil scale, and the classic character appearance changes based on morality have been removed.
  • Albion's open world is smaller than Horizon's but far more detailed, with every NPC hand-crafted

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