Yoshi and the Mysterious Book devs comment on the game's difficulty
Key Points:
- The game's difficulty was not a primary focus; instead, the developers prioritized preserving players' sense of agency and interest in investigating creatures.
- Initially, the game included damage mechanics, but these were removed to prevent players from feeling discouraged by defeat or game overs, encouraging risk-taking and exploration.
- The design choice to allow players to recover after damage or falling was meant to maintain investigative freedom rather than lower difficulty.
- The absence of set goals in stages was intentional to sustain players' desire for discovery rather than rushing to a finish line.
- Including staff credits in the middle of the game was another way to emphasize player agency, signaling that after completing certain milestones, the game world remains open for exploration.