Big Walk isn't an open world hangout sim, it's a secret Predator game, or it would be if House House would quit fixing the voice volume
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Big Walk isn't an open world hangout sim, it's a secret Predator game, or it would be if House House would quit fixing the voice volume

Rock Paper Shotgun technology

Key Points:

  • Big Walk, developed by House House, is a 12-player open world game that emphasizes cooperation and communication through proximity chat rather than traditional multiplayer tools like voice channels or map icons.
  • The game features a naturalistic environment with a day-night cycle, encouraging stealth and suspense as players can become untraceable threats to others, adding a horror-like element to the gameplay.
  • Players must use in-game devices such as walkie-talkies, flare guns, or whiteboards to communicate over long distances, fostering creative and strategic interactions.
  • House House is currently working on a patch to fix issues with proximity voice audio, as some players experience voices being too quiet even when close by, which could affect stealth gameplay.
  • While the game leans towards friendly and prankish interactions, there is potential for a more intense stealth experience, though this may not align with the developers' vision; modders might explore this aspect further.

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