Blood Of Dawnwalker Dev Says Creativity Must Come Before Sales
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Blood Of Dawnwalker Dev Says Creativity Must Come Before Sales

Kotaku technology

Key Points:

  • Konrad Tomaszkiewicz, director of The Blood of Dawnwalker and former Witcher 3 game director, believes designing games to hit specific sales targets is ineffective.
  • Tomaszkiewicz emphasizes that he and his team at Rebel Wolves prioritize artistic and creative goals over commercial success.
  • He measures a game's success based on player and critic feedback, as well as potential awards, rather than sales figures.
  • Tomaszkiewicz argues that focusing on sales during game development can lead to failure, while good games will naturally generate sales.

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