Blood Of Dawnwalker Dev Says Creativity Must Come Before Sales
Key Points:
- Konrad Tomaszkiewicz, director of The Blood of Dawnwalker and former Witcher 3 game director, believes designing games to hit specific sales targets is ineffective.
- Tomaszkiewicz emphasizes that he and his team at Rebel Wolves prioritize artistic and creative goals over commercial success.
- He measures a game's success based on player and critic feedback, as well as potential awards, rather than sales figures.
- Tomaszkiewicz argues that focusing on sales during game development can lead to failure, while good games will naturally generate sales.