Bloodborne "is a special game for me" says Hidetaka Miyazaki, and it's "the strongest reflection of my type of flavoring of a game that one can experience"

Bloodborne "is a special game for me" says Hidetaka Miyazaki, and it's "the strongest reflection of my type of flavoring of a game that one can experience"

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Key Points:

  • Hidetaka Miyazaki considers Bloodborne a deeply personal game, reflecting his unique creative vision in its story, world-building, and mechanics, making its lack of a sequel particularly disappointing.
  • The game's development was notably challenging for FromSoftware, yet it achieved the highest critical acclaim the studio had seen until Elden Ring's release.
  • Bloodborne remains a cult favorite, partly due to its PS4 exclusivity, with no official PS5 upgrade, PC port, or 60fps patch despite strong community demand.
  • Miyazaki acknowledges the game's popularity and fans' desire for a remake or PC version but may be too busy and reluctant to let others handle the project, contributing to the ongoing absence of new Bloodborne content