Elder Scrolls 6 Has "So Much Pressure" On It, Former Bethesda Dev Says
Key Points:
- Former Bethesda lead artist Nate Purkeypile believes The Elder Scrolls 6 was announced early in 2018 to reassure fans after the long wait since Skyrim, despite the high costs of producing trailers and marketing materials.
- Purkeypile expects a lengthy development period due to the immense pressure to deliver a high-quality game, emphasizing that Bethesda is prioritizing quality over rushing to meet a release date.
- He hopes The Elder Scrolls 6 will focus on a more constrained setting within one region of Tamriel, contrasting with the expansive scope of Starfield, and anticipates new gameplay systems and innovations.
- Purkeypile doubts Bethesda will adjust their design or announcement strategy based on Rockstar’s upcoming GTA 6, viewing the two games as targeting different