Final Fantasy Resonance Interview: The First HD-2D FF Was Conceptualized 6-7 Years Ago and Inspired by Final Fantasy V
Key Points:
- Final Fantasy Resonance, announced in June 2026, is the first HD-2D Final Fantasy game returning to turn-based combat and adapting the story of the mobile game Final Fantasy: Brave Exvius for consoles, with a launch date set for October 22.
- The game’s producer Keisuke Nakashima and director Hiroto Furuya drew inspiration from classic Final Fantasy titles like IV, V, and VI, aiming to recreate the nostalgic experience with features like airships, an overworld to explore, and a story centered around crystals and protecting the planet.
- While the main storyline and characters from Brave Exvius remain, the scenario and dialogue have been significantly reworked to better fit the console adventure format and blend gameplay with narrative more cohesively.
- The battle system combines elements from various Final Fantasy games, including a unique turn order, a stagger system, elemental affinities, and a job-like Visions system, designed to ensure all characters are viable and to provide intuitive yet deep combat customization.
- Both developers acknowledge a resurgence of turn-based RPGs, attributing it to evolving handheld gaming accessibility, creators revisiting classic influences, and technological advancements that allow these traditional game styles to evolve without feeling outdated.