
Former Assassin's Creed director says the future of game design "lies in smaller teams"
Key Points:
- Alexandre Amancio, former Assassin's Creed director, advocates for smaller development teams in AAA game production, arguing that large teams lead to excessive management and inefficiency.
- He criticizes the common AAA industry practice of trying to solve problems by simply adding more people, which he says creates "variable noise" and hampers productivity.
- Amancio compares the gaming industry to the film industry, noting that films use smaller, temporary core teams tailored to each project, while gaming projects often evolve and change over time.
- He suggests that the future of game development lies in adopting a similar model to film, with core teams supplemented by outsourcing or co-development to assemble the right crew for each project's specific needs.
- Amancio believes the gaming













