God of War Laufey Feels Too Similar to Kratos’ Norse Saga
Key Points:
- Tim Brinkhof, a longtime God of War player, praises the 2018 reboot as a majestic and original reinvention of the franchise but finds God of War Ragnarok formulaic and uninspiring in comparison.
- Brinkhof appreciates the premise of God of War Laufey, which focuses on Faye exploring a diverse afterlife, but criticizes its gameplay for feeling too similar to Ragnarok’s, lacking the freshness of the 2018 game.
- The shift away from Kratos as the playable main character in Laufey is defended by Brinkhof, noting Kratos remains central to the story, and previous installments also featured other playable characters without losing the series’ core identity.
- Brinkhof expresses concerns about the writing style in Ragnarok and Laufey, describing it as overly reliant on snarky humor and inconsistent tone, which contrasts with the more personal and serious storytelling of the 2018 reboot.
- He hopes Laufey will fulfill the potential to complete the Norse saga’s narrative arc, providing emotional closure and greater impact than Ragnarok, and sees it as a logical progression rather than a politically motivated departure from Kratos.