
Grand Theft Auto 6 Jiggle Physics Explained By Rockstar Animator
Key Points:
- Former Rockstar animator Mike York explained the jiggle physics seen in Grand Theft Auto 6's second trailer, particularly focusing on the character Lucia's movements.
- York revealed that such physics are typically created by adding numerous animation bones to specific body parts, allowing the game engine to simulate realistic movement and weight.
- For Lucia's jiggle effect, York speculates that Rockstar likely placed many bones in her buttocks, enabling detailed physics-based animation in that area.
- While York is not currently employed at Rockstar and cannot confirm the exact methods used, his insights are based on his extensive experience working on GTA 5 and GTA Online.
- This explanation sheds light on the technical effort behind GTA 6's animation, which has drawn significant











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