Halo: Campaign Evolved Stumbles on Unreal Engine 5, as RTX 5090 Barely Cracks 100 FPS at 1440p Ultra
Key Points:
- Halo: Campaign Evolved's switch from the Slipspace Engine to Unreal Engine 5 has raised concerns, as even an NVIDIA RTX 5090 GPU struggles to achieve high frame rates at 1440p resolution.
- A preview by content creator Jackfrags showed the game running between 90-100 FPS on Ultra settings at 1440p with no upscaling, which is lower than expected for top-tier hardware.
- Official system requirements suggest an RTX 4080 and 32 GB RAM for 4K at 60 FPS, but achieving this likely requires upscaling technologies like DLSS, FSR, or XeSS, meaning lower-end systems will need to reduce settings.
- Concerns have also been raised about the Unreal Engine's visual style potentially compromising tactical readability, a key element of the original Halo experience.
- The game uses an older Unreal Engine 5 version, missing newer optimizations like Unreal Engine 5.8's Lumen mode, which could improve performance and address issues like stuttering in future updates.