How Final Fantasy 7 Revelation Is Going All Out For The Big Finale: Having Less Content Was 'Never Part Of The Conversation'
Key Points:
- Final Fantasy VII Revelation significantly expands the open-world design seen in Rebirth by adding new regions like Mideel and Wutai, while allowing players to revisit all Rebirth locations, offering a vast array of side quests, minigames, and collectibles to explore.
- The developers have responded to feedback by improving the intuitiveness of gameplay and diversifying rewards from side content, including non-combat items like alternate costumes, and introducing options to skip minigames or adjust their difficulty to suit player preferences.
- The Highwind airship serves as a central hub for exploration and character interaction, evolving as players progress, and features personalized elements such as photos taken during gameplay, enhancing player attachment to the party and their home base.
- Revelation introduces the FITS system, a new combat mechanic inspired by traditional Final Fantasy job classes but designed to be unique and accessible, focusing on four roles: Warrior, Knight, Black Mage, and Summoner, with Cid adding a fifth Dragoon-style job emphasizing aerial combat.
- Vincent, a previously optional character, is given a significantly expanded role in Revelation, including potential new abilities and post-launch DLC stories alongside Sephiroth, though these DLCs will not alter the trilogy’s definitive ending.