"It meant we got the design right": Resident Evil Requiem's producer on the DLSS5 Grace Ashcroft debacle
Key Points:
- Nvidia's DLSS5 technology faced heavy criticism for its poor visual results, notably altering Resident Evil Requiem's Grace Ashcroft in an unflattering way, despite CEO Jensen Huang defending it.
- Masato Kumzawa, producer of Resident Evil Requiem, acknowledged the backlash but viewed the strong player attachment to Grace's original design as a positive indicator of successful character creation.
- Game director Koshi Nakanishi highlighted the team's satisfaction with the positive response to Grace's emotional expressiveness, emphasizing her relatability and the importance of emotional connection in horror games.
- Both Kumzawa and Nakanishi suggest that while the DLSS5 tech was controversial, the character design and player engagement with Grace remain a notable success for the game.