Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes
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Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutscenes

TechSpot technology

Key Points:

  • Microsoft has filed a patent for a system that inserts ads into PC and console games during natural breaks identified by the game, such as after boss fights or loading screens, aiming to reduce disruption compared to fixed-schedule ads.
  • The system proposes an ad-supported model where players receive an initial ad-free period, which can be extended by watching ads at suitable pause points, with gameplay resuming seamlessly after ad viewing.
  • The technology relies on game-state data to determine optimal ad timing, using signals like level completion or checkpoints to avoid interrupting active gameplay, enhancing the player experience.
  • While the patent does not specify any particular Microsoft game or service, it indicates the company's exploration of less intrusive ad-supported access for interactive software beyond the mobile gaming market.
  • This approach addresses challenges in applying mobile-style ads to longer, less structured PC and console game sessions by integrating ads at moments chosen by the game's own state, potentially improving player acceptance.

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