Six Things I'd Like To See in 'Metroid 6'
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Six Things I'd Like To See in 'Metroid 6'

nintendolife.com technology

Key Points:

  • The next Metroid game should allow Samus to adopt a more aggressive and proactive combat style rather than relying on defensive counterattacks, moving away from the hide-and-avoid gameplay seen in Metroid Dread and Fusion.
  • Following Samus' transformation into a humanoid Metroid at the end of Dread, the upcoming title, possibly "Metroid Ravenous," could explore darker storylines involving Metroid DNA, forcing difficult moral choices like feeding on creatures to sustain power.
  • While Metroid Dread excelled in visuals and gameplay, its music was considered the weakest aspect, lacking memorable themes compared to the iconic soundtracks of the Prime series, highlighting a need for stronger, more impactful music in future entries.
  • The environments in Metroid Dread were criticized for being too similar and heavily industrial, with calls for more distinctive and imaginative biomes that evoke a sense of wonder, inspired by the varied and atmospheric settings of earlier Metroid and other space-themed games.
  • Fans express a desire to see pixel art return in future Metroid games, appreciating its vibrant and expressive qualities from earlier titles like Zero Mission and Fusion, despite the trend towards polygonal graphics in recent releases.
  • There is strong hope that Nintendo and MercurySteam will avoid long gaps between mainline Metroid releases, urging a quicker follow-up to Dread, with the potential Metroid Ravenous rating suggesting a shorter wait for new content.

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