'Star Wars: Galactic Racer Was Made By A Core Team Of 75 People'
Key Points:
- Matt Webster, CEO of Fuse Games, led the development of Star Wars: Galactic Racer, praised as one of the best Star Wars and racing games ever made, but its development involved a complex, multi-tiered structure beyond the core team.
- The game's development was divided into three tiers: traditional outsourcing for art assets, external development for self-contained features like the photo mode, and co-development where external teams integrated fully with Fuse's core team.
- Although GI.biz reported a core team of 75, over 1,100 people contributed to Galactic Racer worldwide, highlighting the extensive involvement of contractors and external studios in the game's creation.
- Webster argues this distributed development model allows scaling capacity and reduces layoffs, but critics see it as perpetuating a reliance on third-party contractors who receive less recognition.
- The article criticizes media and gamer fascination with core team size distinctions, calling it a misrepresentation of modern game development realities and questioning why the industry maintains such divisive spotlighting practices.