The Witcher 3 NPCs Kept Dropping Their Babies Due to an Unintended Side Effect in Early Development
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The Witcher 3 NPCs Kept Dropping Their Babies Due to an Unintended Side Effect in Early Development

IGN technology

Key Points:

  • The Witcher 3 developers aimed for realistic NPC behaviors to enhance immersion, especially in small village settings, but this led to unintended and humorous side effects.
  • Female NPCs, when frightened by the player character Geralt, would drop whatever they were holding—including babies—before fleeing, due to the focus on simulating day-night cycles rather than player reactions.
  • NPCs were programmed with spots of interest rather than fixed paths, allowing them to choose activities dynamically, which contributed to the game's immersive world.
  • The development team has since fixed the baby-dropping issue, and the upcoming Witcher game, focused on Ciri, is expected to have improved NPC interactions, though no release date has been announced.
  • Early gameplay for the next Witcher installment was showcased at the State of Unreal 2025 event, generating anticipation for the series' continuation.

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