Witcher 3 Cut A Feature Because NPCs Kept Dropping Babies
Key Points:
- CD Projekt Red aimed for realism in The Witcher 3, creating immersive NPC behaviors that responded authentically to player actions.
- NPCs engaged in daily activities like chopping wood or eating to make the game world feel alive, though they lacked fully custom day-night schedules.
- Developers programmed NPCs to show fear by dropping their current tasks and fleeing when Geralt brandished weapons nearby.
- An unintended humorous bug caused mothers to repeatedly drop their babies whenever Geralt entered their homes, highlighting challenges in NPC behavior design.
- This issue stemmed from the NPCs' fear reactions overlapping with the task of holding babies, leading to widespread in-game baby-dropping incidents during development.