Witcher 3 Cut A Feature Because NPCs Kept Dropping Babies
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Witcher 3 Cut A Feature Because NPCs Kept Dropping Babies

Kotaku technology

Key Points:

  • CD Projekt Red aimed for realism in The Witcher 3, creating immersive NPC behaviors that responded authentically to player actions.
  • NPCs engaged in daily activities like chopping wood or eating to make the game world feel alive, though they lacked fully custom day-night schedules.
  • Developers programmed NPCs to show fear by dropping their current tasks and fleeing when Geralt brandished weapons nearby.
  • An unintended humorous bug caused mothers to repeatedly drop their babies whenever Geralt entered their homes, highlighting challenges in NPC behavior design.
  • This issue stemmed from the NPCs' fear reactions overlapping with the task of holding babies, leading to widespread in-game baby-dropping incidents during development.

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