'This Feels Like Nothing Else Out There': Saros Devs on Making Another Standout PS5 Exclusive
Key Points:
- Finnish developer Housemarque's new game Saros builds on their previous hit Returnal, aiming to make the intense action more accessible while maintaining challenge through features like permanent progression and adjustable modifiers.
- Creative Director Gregory Louden credits his diverse background in programming, 3D art, animation, and film for shaping his well-rounded approach to game development and leadership on Saros.
- Art Director Simone Silvestri emphasizes the importance of environment art as storytelling, drawing on his teaching experience to create spaces in Saros that reflect the game's narrative and psychological journey.
- Saros introduces tools such as the Second Chance mechanic, Armour Matrix upgrades, and teleportation between biomes to balance challenge and accessibility, reducing the marathon-style friction seen in Returnal and encouraging players to stay in the "flow state."
- While Housemarque remains a gameplay-first studio, Saros deepens its narrative elements with multiple character perspectives and environmental storytelling, allowing players to engage with the story optionally without detracting from the core action experience.