'This Is a Place You Come to Work Hard' - Wardogs CEO Justifies Crunch as a Balancing Act
Key Points:
- Bulkhead CEO Joe Brammer acknowledges the studio requires crunch periods but emphasizes a balance where intense work phases are followed by rest without fear of retaliation.
- The studio avoids hiring individuals who openly oppose crunch on social media, believing such employees are not a good cultural fit for Bulkhead.
- Bulkhead has adjusted family leave policies, reducing paternity leave from 10 weeks to 2 weeks and offering half-days to support employees' family transitions.
- To compensate for crunch periods, Bulkhead provides significant bonuses and company shares to select employees who work hard during these times.
- Wardogs, Bulkhead's game, has sold 2 million copies within a week and ranks high on Steam, with a planned console release in 2028, allowing the team to avoid rushing the launch.