You Don’t Level Up in Control Resonant, But New York Does
Key Points:
- Control Resonant, Remedy Entertainment's sequel to Control, introduces a unique RPG progression system where upgrades are granted to the world zones, not the player, and defeating bosses makes the environment more dangerous.
- The game expands beyond The Oldest House to a corrupted Manhattan filled with evolved threats like the violent, red-hued Hiss and the Mold, which have distinct combat behaviors requiring different strategies.
- The Mold faction is resistant to blunt damage and uses environmental traps, encouraging more tactical encounters, while the Hiss has become more aggressive and affects the environment itself.
- Instead of traditional XP, zones level up through player activities, unlocking improvements and talent points for the protagonist; an enemy scaling system makes the world progressively harder as players defeat major bosses called Resonants.
- Boss fights are more integrated and diverse, with each requiring different tactics and build considerations, and players can choose the order of tackling these bosses, impacting the difficulty and story progression.