Capcom plans to evolve RE Engine into an "AI-generation game engine"
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Capcom plans to evolve RE Engine into an "AI-generation game engine"

eurogamer.net • • technology

Key Points:

  • Capcom is overhauling its in-house RE Engine into an "AI-generation game engine" as part of the REX Project, aiming to integrate AI deeply into game development processes.
  • The RE Engine, used since 2017 in nearly 30 titles, faces challenges including slow build times due to large game scopes, the need for better multilingual and accessibility support for over 2,000 developers, and the necessity of embedding AI in the development pipeline.
  • New systems being introduced include RE:Dox for standardized data processing, RE:UI for faster tool development, RE:Log for improved logging, RE:Flows for visual scripting conversion, and RE:Runtime with an optimized execution layer called RE:C++.
  • Capcom envisions an engine where AI can understand and generate code, perform automated testing, and assist in development, moving towards collaborative game creation between humans and AI.
  • This initiative aligns with Capcom's previous statements emphasizing AI's role in improving operational efficiency while maintaining human creativity at the core of game development.

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