Final Fantasy 7 Revelation's Director Says He Wanted To Show 'That Final Fantasy Doesn't Have To Be A Traditional
AI Generated Image

Final Fantasy 7 Revelation's Director Says He Wanted To Show 'That Final Fantasy Doesn't Have To Be A Traditional

kotaku.com technology

Key Points:

  • Final Fantasy VII Remake director Naoki Hamaguchi emphasized that the remake trilogy demonstrates Final Fantasy's potential to evolve beyond traditional turn-based JRPG mechanics into broader and more modern gameplay styles.
  • Hamaguchi aims to position Final Fantasy as a competitive global action RPG franchise, capable of competing with major IPs through open-world and real-time combat elements, as seen in the Remake series.
  • While Final Fantasy XVI adopted a more arcade-like real-time combat system, Hamaguchi clarified he respects traditional JRPGs and believes Final Fantasy can successfully explore both traditional and modern gameplay styles depending on each project’s needs.
  • The Remake trilogy serves as a "flag" for future Final Fantasy titles to be bigger and broader in scope, balancing innovation with the series’ storytelling and character-driven roots.
  • Hamaguchi stressed that Final Fantasy is not confined to the JRPG label by necessity, but by choice, allowing flexibility for the franchise to evolve with each new installment.

Trending Business

Trending Technology

Trending Health