Final Fantasy 7 Revelation's Director Says He Wanted To Show 'That Final Fantasy Doesn't Have To Be A Traditional
Key Points:
- Final Fantasy VII Remake director Naoki Hamaguchi emphasized that the remake trilogy demonstrates Final Fantasy's potential to evolve beyond traditional turn-based JRPG mechanics into broader and more modern gameplay styles.
- Hamaguchi aims to position Final Fantasy as a competitive global action RPG franchise, capable of competing with major IPs through open-world and real-time combat elements, as seen in the Remake series.
- While Final Fantasy XVI adopted a more arcade-like real-time combat system, Hamaguchi clarified he respects traditional JRPGs and believes Final Fantasy can successfully explore both traditional and modern gameplay styles depending on each project’s needs.
- The Remake trilogy serves as a "flag" for future Final Fantasy titles to be bigger and broader in scope, balancing innovation with the series’ storytelling and character-driven roots.
- Hamaguchi stressed that Final Fantasy is not confined to the JRPG label by necessity, but by choice, allowing flexibility for the franchise to evolve with each new installment.