Fire Emblem: Fortune's Weave Is So Full Of Stuff That Isn't Major Battles That It's Putting Me To Sleep
Key Points:
- The early gameplay of Fortune’s Weave features lengthy periods of repetitive, low-engagement activities between story missions, causing players to feel bored and even sleepy during these segments.
- The game’s pacing in the first 15-30 hours is criticized for being slow and monotonous, especially for players aiming to develop multiple characters equally.
- The clash mechanic, intended as a novel turn-based battle system, is described as mindless and unchallenging at this stage, often encouraging players to use auto-attack due to weak enemies.
- While some clashes serve as meaningful narrative encounters with tougher enemies, these moments are rare, with most clashes feeling like tedious interruptions during dungeon exploration.
- Despite these issues, the reviewer acknowledges that the game improves later on and does not consider it inherently bad, just poorly paced in its early part.