‘I don’t think this is a good idea’: Veteran Bethesda world artist says Starfield having 1,000+ planets was the wrong move
Key Points:
- Nathan Purkeypile, a former Bethesda environmental artist who worked on Fallout and early Starfield development, criticized the decision to include over 1,000 planets in Starfield, calling it a mistake.
- Purkeypile argued that focusing on a smaller number of more distinct, handcrafted planets would have provided a better gameplay experience, as the current design leads to repeated content during exploration.
- He compared Starfield’s planet design unfavorably to fully procedural games like No Man’s Sky, describing Starfield’s approach as “space quilts” where pre-built dungeon chunks are rearranged rather than truly generated.
- Purkeypile noted that the game’s structure resembles the first Mass Effect, where many planets outside the main story feel repetitive and lack unique content.
- Starfield launched on PlayStation 5 in April with two major updates: the paid Terran Armada story expansion and the free Free Lanes update, which added new gameplay features and content improvements.