Onimusha: Way of the Sword
Key Points:
- Onimusha: Way of the Sword is the first mainline entry in CAPCOM's Onimusha series since 2006, built on the RE Engine to modernize its signature sword combat and dark supernatural themes, with a 2026 release date confirmed for multiple platforms including PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2.
- The game features a standalone story set in a dark-fantasy reimagining of Edo-era Kyoto, where players control Miyamoto Musashi, modeled after actor Toshiro Mifune, battling demonic Genma forces using a single katana and an expanded Oni Gauntlet mechanic.
- Combat emphasizes precise timing with parry, deflect, and Issen counter-attacks, supported by a free-cut system that dynamically slices enemies based on player input, and includes tactical environmental interactions and elemental weapon effects.
- The game offers a "wide-linear" exploration design without points of no return, allowing players to revisit cleared areas and tackle optional side quests, with an estimated 20-hour campaign that balances accessibility for newcomers and depth for returning fans.
- Technical targets include 4K resolution with selectable Performance (60fps) and Quality modes on consoles, and strong PC performance with DLSS and FSR upscaling; early demos show solid optimization, especially on PC, with system requirements considered accessible relative to recent RE Engine titles.