Saros’ Creators Say The Returnal Successor Is About Obsession, Greed, Power, And Corruption

Saros’ Creators Say The Returnal Successor Is About Obsession, Greed, Power, And Corruption

Game Informer technology

Key Points:

  • Housemarque began developing Saros shortly after Returnal's launch, initially with a small vision team while continuing to support Returnal through updates; they aimed to explore permanent progression and add new viewpoints to cosmic horror.
  • Sony acquired Housemarque following Returnal's success, providing strong support and creative freedom for Saros, which shares mechanical similarities with Returnal but is not a sequel.
  • Saros draws heavily on cosmic horror inspirations, including The King in Yellow and Lovecraftian themes, blending dark sci-fi with unique visual elements influenced by anime, comics, and 80s sci-fi.
  • The developers emphasize mystery and player interpretation in Saros' narrative, aiming for a personal and haunting experience rather than explicit storytelling, and integrating roguelike elements to enhance replayability and thematic depth.
  • Gameplay tips include embracing projectiles as opportunities rather than obstacles and encouraging curiosity to uncover the game's narrative and systems; the team also praises recent roguelike games like Hades II as inspirations.

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