Studio Doesn't Hire People Who Advocate Against Crunch
Key Points:
- Bulkhead CEO Joe Brammer acknowledges that crunch—extended periods of long working hours—is sometimes unavoidable during game development, despite the studio's efforts to minimize it.
- The studio prefers hiring employees who have not publicly criticized crunch on social media, believing those who oppose it strongly would not fit well at Bulkhead.
- Brammer openly admits to expecting crunch at Bulkhead and states that the company values hard work, warning that those who dislike crunch may feel undervalued or "slave-driven."
- Bulkhead screens potential hires' social media accounts and tends to reject candidates who frequently post anti-crunch messages, aiming to maintain a workforce aligned with the studio's culture.
- While employees who hold company shares receive bonuses from successful game launches like Wardogs, which sold two million copies, not all staff members benefit financially from these successes.