The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game's first "big" patch scheduled for early October
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The Blood of Dawnwalker getting a new difficulty option, combat changes and more in game's first "big" patch scheduled for early October

Eurogamer.net technology

Key Points:

  • Rebel Wolves is preparing a major patch for The Blood of Dawnwalker, planned for early October, which will introduce a new, easier difficulty level replacing the current Story mode, alongside combat targeting improvements and enhanced escape mechanics from battles.
  • The new difficulty aims to cater to players who prefer experiencing the story without challenging combat, while the existing Story mode will be renamed to something like "Demanding," resulting in five total difficulty levels.
  • Combat changes include fixing the controversial automatic target switching during stun abilities and improving camera behavior, with a new system requiring three hits to remove stuns, pending player feedback.
  • Performance optimization remains a priority, addressing varied PC hardware issues and controller support, although the developers emphasize the game is not a shooter and high frame rates are less critical to its core experience.
  • The patch will also improve enemy AI behavior, allowing players to escape fights more fluidly without getting stuck, especially when using fast movement modes, but enemy health and "sponginess" will remain unchanged due to balancing complexities tied to character builds.

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