The Division Was Originally A World Of Warcraft Clone, Says Ubisoft
Key Points:
- Ubisoft revealed that The Division was originally planned as a World of Warcraft-style MMORPG with hotbars, before evolving into the third-person cover-based looter shooter known today.
- In a recent "Devs Playing" video marking the game's 10-year anniversary, developers discussed the transition from the early MMORPG concept to the current tactical shooter format.
- Creative director Drew Rechner explained the core combat loop, called OPE (Observe, Plan, Execute), which took time to develop and shifted the game away from traditional MMO mechanics.
- The video included rare footage of the early version of The Division, showcasing cartoonish visuals, MMORPG gameplay elements, and a dog companion feature that was ultimately removed.
- The dog companion, seen in the early footage, has been noted by fans and developers as a potential feature to bring back in future installments of The Division series.